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John Hurley
Book Intro

Writing

7 articles

  • Git for Product Designers

    September 11, 2026

    A practical guide to the Git concepts, commands, and workflows product designers need to work confidently alongside developers.

    • Methods
    • Design Systems
  • Rethinking Human Error

    August 10, 2026

    What recent cognitive psychology research on slips, lapses, and intention offloading actually means for interface design.

    • Cognitive Science
    • Interface Design
  • Design System Governance: Choosing the Right Model

    August 1, 2026

    Every design system already has a governance model, chosen or not — how to pick one deliberately, build a contribution pipeline that matches it, and keep AI-generated drift from outpacing your review process.

    • Design Systems
    • Management
  • Every Pixel Asks Something of the User

    July 1, 2026

    A four-rung model of how users actually perceive an interface — sensing, recognizing, understanding, deciding — and why working memory is the real constraint behind cognitive load.

    • Cognitive Science
    • Frameworks
  • The UX of Animation

    September 14, 2025

    Motion as a communication tool, not decoration — and how to know when to hold back.

    • Interface Design
    • Visual Design
  • Designing Icons for User Interfaces

    November 13, 2020

    How icons work as visual metaphors, why they matter less for usability than people assume, and a practical process for designing and validating them within an icon grid.

    • Visual Design
    • Interface Design
  • Getting Started with High-Fidelity Prototyping

    March 28, 2020

    What separates a prototype from a sketch or wireframe, and how to weigh low- versus high-fidelity prototyping against your goals, timeline, and budget.

    • Methods
    • Interface Design